


Then you can go on to add clothes from a supplied library and use a timeline editor to modify and animate the figure’s movement and facial expressions. You can do that using dialog boxes to set parameters to change the width of the mouth, the length of the hair, the figure’s height, muscularity and so on.

Here you can tailor the figure as required by morphing and shaping it. You can use a pre-designed figure by selectin one from the Content panel and dropping it right into the main edition area. First, let’s suppose you want to animate a character. The iClone Animation Pipeline seamlessly connects industry-standard 3D tools and game-engines for interactive applications, film and virtual production.” The GPU powered renderer gives unparalleled production speed and artistic visual quality. This is how Reallusion describes the product: “Integrated with the latest real-time technologies, iClone7 simplifies the world of 3D Animation in a user-friendly production environment that blends character creation, animation, scene design and cinematic storytelling. I’ve added two props (a hat and dark glasses) and applied a predefined pose. Here I am editing a supplied cartoon-like figure. It can also be used for creating still images and for designing figures and animations to be used in games created using packages such as Unity 3D or Unreal (though you may need additional tools and licenses to use some exporting options). It can be used either for creating animations from scratch or it can exchange data with other packages including game development software such as Unity or general-purposes modelling and animation software such as Maya, 3ds Max and Blender. It provides realtime animation, so that you can view your animation as you create it rather than being forced to wait until it is rendered. It lets you create and render scenes populated with animated figures. IClone 7 Pro Bundle (includes 3DXchange7 Pro and Character Creator 2) $299
